It's #screenshotsaturday! And today I added all the necessary sound effects, from walking and picking up items to the zombie growling, punching and Madoobe's dialogue sound effect.
Working on the high score system. Thinking about the best way to pack/unpack six high score initials into pico-8'a very limited persistent data storage.
A gloomy day outside so Iโm going to spend the afternoon rewriting part of my Logger app and adding date filtering and photos. #screenshotsaturday#buildinpublic#iosdev
#picofender now has two parallax layers of stars that clip against the foreground as well as a functioning radar/scanner system. This is starting to have enough elements that it's fun to play! Looking forward to sharing soon.
Earliest terrain that's in the current version. I set #procgen aside and hard coded a series of vertices with lines. I suppose I could have just used a big sprite, but this seemed more flexible.
First test with moving sprite and particle effect: notice: (1) no acceleration on the ship, only constant speed; (2) no terrain to move around in; (3) no shooting, no sound, no animation.