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๐ŸŒŸ Get things done with checklists and more. Here's what's new in Membr v0.9.3:

- Email and password sign in and sign up (finally).
- Checklists with nesting support.
- Image upload improvements. We now support more websites.

#buildinpublic #screenshotsaturday #developer #ui
#ScreenshotSaturday ๐Ÿ˜„
Today: An exhausted horse lies by the river. A sparrow comes flying from the right. I wonder what he wants?

#pixelart #animals #lightnovel #cute #buildinpublic #twitterdaily #smallcreator #fairytale #RPGMaker #indiedevhour #pixelgame #solodev #freetoplay
#ScreenshotSaturday ๐Ÿ˜„
Heute: Ein erschรถpftes Pferd liegt am Fluss. Von rechts kommt ein Spatz angeflogen. Was er wohl will?

#pixelart #animals #lightnovel #cute #buildinpublic #twitterdaily #smallcreator #fairytale #pixelgame #game #solodev #freetoplay
My Twitter feed:

Mon to Fri - SaaS founders, #buildinpublic and #100DaysOfCode ๐Ÿ’ป๐Ÿ–ฅ๏ธโŒจ๏ธ

Fri night - Football (soccer) updates on weekend's fixtures โšฝ

Saturday - #indiedev game vids and #screenshotsaturday ๐ŸŽฎ๐Ÿ•น๏ธ

Sunday - โ”โ”โ”

Just me?
Didn't post any updates about the game since I was too busy to work on it but I finally got some free time so here are the new updates.

- added the first non-combative NPC
- added coins

#Indiegame #IndiegameDev #screenshotsaturday #buildinpublic #gamedev #BlackTechTwitter
My first #screenshotsaturday. Making some good progress on replicating the fun of @BigBadOverlord's WizBang in digital form. Really enjoying working in #Godot. What are you #workingon? Let's #buildinpublic and inspire each other!
Update on #picofender for #pico8 on #screenshotsaturday.

Working on the high score system. Thinking about the best way to pack/unpack six high score initials into pico-8'a very limited persistent data storage.

#buildinpublic #gamedev #RetroGaming
The sounds of #picofender for #pico8:

This is a live recording of me playing the game with some of the sound effects in place. You can see more of the enemies, progress with the shield.

#screenshotsaturday #indiedev #buildinpublic #arcade #RetroGaming #ArcadeGaming #gamedev
A gloomy day outside so Iโ€™m going to spend the afternoon rewriting part of my Logger app and adding date filtering and photos. #screenshotsaturday #buildinpublic #iosdev
Update on #Picofender #pico8, my demake/remix of Defender adding features of Resogun, Geometry Wars, and Nuclear Throne. You can start see some of the "remix" features: score multiplier, deadline mode, and shield.
#screenshotsaturday #RetroGaming #indiegame #buildinpublic
Happy #screenshotsaturday !!

Iโ€™m feeling a little beat up today: nit doing new work, so I wanted to repost this update on #picofender from earlier this week.

Follow me here as I finish and release this project!

#buildinpublic #gamedev #pixelart #arcade #indiegames #StayTuned
#picofender now has two parallax layers of stars that clip against the foreground as well as a functioning radar/scanner system. This is starting to have enough elements that it's fun to play! Looking forward to sharing soon.

#gamedev #retrogames #demake #remix #arcade #solo
#screenshotsaturday #buildinpublic #content #school party of 2 @ my house lol (both vaccinated, sheโ€™s my cousin)
the #buildinpublic or #screenshotsaturday for creatives ๐Ÿ‘Œ๐Ÿป
CREATORS in the U N K N O W N - What are you working on these days? We hereby commandeer the tag #makesomethingmeansomething to showcase your mAd SkiLLz #thecreateunknown
A little late to the #screenshotsaturday party but for #buildinpublic day 3 i sketched a few buildings for the overview level selection of my #mobilegame. โฆ@buildinpublic_โฉ #indiegame #gamedev #indiegamedev #creative #sketches #illustration #below10k #10kartists
More early #gamedev on #picofender for #pico8:

Earliest terrain that's in the current version. I set #procgen aside and hard coded a series of vertices with lines. I suppose I could have just used a big sprite, but this seemed more flexible.

#buildinpublic #screenshotsaturday
Early #gamedev on #picofender for #pico8:

First test with moving sprite and particle effect: notice: (1) no acceleration on the ship, only constant speed; (2) no terrain to move around in; (3) no shooting, no sound, no animation.

#buildinpublic #screenshotsaturday #RetroGaming
Early #gamedev for #picofender: earliest attempt at making terrain.

I wanted random, #procgen world. This early version used some simple rules but produced unsatisfactory results.

Since, I learned of Perlin noise. Maybe useful?
#buildinpublic #retrogames #screenshotsaturday
Hey #indiegame enthusiasts!
In todays #TheSettlings mini devlog you can see the growing vegetation and some action with axt ๐Ÿช“ in the hand!
Have a nice weekend ๐Ÿ˜Š
#screenshotsaturday
#gamedev #strategy #citybuilder #madewithunity #pixelart #IndieGameDev #indiedev #buildinpublic