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First program in #love #love2d!! A port of a fractal algorithm I first did for #pico8. I read about the algorithm that generates this; couldn't believe it worked until I coded it for myself. Looks nice at 800x600!
#buildinpublic #gamingcommunity #gamedevelopment #indiedevhour
Post-release bug fix on Picofender!

Check it out: protonperson.itch.io/picofender

In response to a player request, I've added the ability to enter a few additional characters for high score initials.

Honored folks are playing

#arcade #shmups #pico8 #gaming #videogames #buildinpublic
Working on games writing today. Looking forward to sharing.

I'm want to do the kind of think pieces that might appear in the New Yorker, Harper's, etc. if those sorts of publications cared at all about games.

Hopefully folks will be into it. Stay tuned.

#buildinpublic #gaming
OMG! I just saw that someone added my first game, Picofender, to their list of the best action games on #pico8
mattwidmann.net/notes/pico-8-g…
I wholeheartedly agree!
Check it out at protonperson.itch.io/picofender
#pixelart #indie #arcade #shmups #videogames #buildinpublic #retrogaming #retro
The trouble with spending lots of time fixing bugs as a solo #gamedev #indiedev: you can start to hate your game because you're always focused on what's wrong with it and the limitations you face in the fixing problems.

#coding #buildinpublic
Feeling frustrated and angry this morning, so I’m up early at the gym, trying sweat through it.

It’s the only positive thing I can do with this energy.

#buildinpublic
Update on #picofender for #pico8 on #screenshotsaturday.

Working on the high score system. Thinking about the best way to pack/unpack six high score initials into pico-8'a very limited persistent data storage.

#buildinpublic #gamedev #RetroGaming
The sounds of #picofender for #pico8:

This is a live recording of me playing the game with some of the sound effects in place. You can see more of the enemies, progress with the shield.

#screenshotsaturday #indiedev #buildinpublic #arcade #RetroGaming #ArcadeGaming #gamedev
Update on #gamedev for #picofender: A friend – top ~1000 globally on a few arcade shooters on Xbox Live – will be taking a look at #picofender to share some opinions about balance/difficulty/scoring.

I've also cleared ~400 tokens for what I hope is the last push.
#buildinpublic
😱

8192/8192 Getting close to feature completion for #picofender, but I've run out of tokens again!

I'm pretty sure the tokens I need are there, but will have to dig a little deeper to find them than before. Hopefully this is the last round.

#gamedev #pico8 #buildinpublic
Update on #Picofender #pico8, my demake/remix of Defender adding features of Resogun, Geometry Wars, and Nuclear Throne. You can start see some of the "remix" features: score multiplier, deadline mode, and shield.
#screenshotsaturday #RetroGaming #indiegame #buildinpublic
Happy #screenshotsaturday !!

I’m feeling a little beat up today: nit doing new work, so I wanted to repost this update on #picofender from earlier this week.

Follow me here as I finish and release this project!

#buildinpublic #gamedev #pixelart #arcade #indiegames #StayTuned
#picofender now has two parallax layers of stars that clip against the foreground as well as a functioning radar/scanner system. This is starting to have enough elements that it's fun to play! Looking forward to sharing soon.

#gamedev #retrogames #demake #remix #arcade #solo
#picofender bug tracking, extreme gore edition:

Check out how this bug completely maxes out #pico8 CPU and memory very quickly. It keeps bleeding the humans forever instead of mercifully killing them at once.

lmao.

#buildinpublic #gamedev #pixelart #retrogame #RetroGaming
After another round of token optimizations, I've saved >1,000 tokens w/o losing any functionality and now have ~1,300 tokens remaining to try and complete #picofender for #pico8 soon.

Here's some footage of me testing the newly rewritten collision system
#buildinpublic #gamedev
Having everything in a game behave how the player intuitively expects things to behave can become enormously complicated.

The magic of #gamedev means making a seamless, believable world where all these kinds of issues and limitations disappear.

#buildinpublic #indiedev
I'm approaching, but not yet at, the feature set I want for #picofender, but I'm also using 96% of the maximum token allocation for #pico8 right now. So, it's time to do battle with the token monster to get what I need to do the features I want and polish/balance.

#buildinpublic
A lot of people on startup Twitter act like raising money is the point.

Don’t believe the hype.

Remember that investors only give you money if they believe their share your business is worth more than they are paying you for it.

#buildinpublic #gamedev #startups
Today is YC's Demo Day, where founders try their hardest to give away control of their company.

Let's celebrate bootstrapped and self-funded founders with our own "Demo Day". Reply with:

1. A description of your company in 10 words or less
2. MRR (if any)
3. Link to your site
This is how hard #indiegame #gamedev is: merely finishing a game is considered a “success” by more indies in this survey than all other financial and non-financial metrics combined.

#buildinpublic twitter.com/sinistersiames…
What would it take for you personally to consider you current, unreleased #indiegame a “success”?

#gamedev #indiegame #indiegamedev
Founders: people who betray you rarely experience guilt or shame. Instead, they gaslight, rewriting history to make a monster of you and to self-justify what they’ve done.

This can be more painful than the betrayal itself.

If this was easy, everyone would do it.

#buildinpublic
More early #gamedev on #picofender for #pico8:

Earliest terrain that's in the current version. I set #procgen aside and hard coded a series of vertices with lines. I suppose I could have just used a big sprite, but this seemed more flexible.

#buildinpublic #screenshotsaturday