This week's adventure game project update is all about UX programming. I created a simple script to show notifications during gameplay. 🧵 1/2 #indiegamedev#indiedev#buildinpublic#unity3D
I will be doing the dialogue writing myself, but to bring the correct AI etiquette to the game's AI characters I used #ChatGPT to redo the lines. Freeware point and click adventure game. Development blog post with more details: echoesofsomewhere.com/2023/06/19/cha… #AI#buildinpublic#unity3d
Relaxing in #VR with the @MetaQuestVR Pro, working on my first app for Apple’s headset being announced tomorrow at #WWDC23, and getting nothing done while catching up on the ending of SUCCESSION. The writing on this show is so good, it’s unfair.
✨New Twitter Banner... and celebrating 200 followers! Thank you all for the support! Excited to share some exciting learnings about #gamedesign with you all!
Hello! 👋 This year we are planning on starting our first #steamgame project! Throughout this process we plan to #buildinpublic and record videos to share what we learn.
Wrote a toggleable flashlight script so I can make better use light (and the lack of it) in some future scenes. Really excited to have accomplished this without google :D
Okay so I guess I should actually share things still Here it goes... This 3D FPS is kicking my ass because I have so many ideas to try but so few skills to accomplish them mostmad.itch.io/buggimus-shoot…
Restarting our demo but this time I'm using @LightshipAR!
About to learn how to use the #unity3d shader graph to turn these purple planes into nice flat surface indicators. Something similar to the dots you see in the 2nd image.
Thank you to everyone who joined the stream this morning! We got the first two articles of the tutorial published on @hashnode, which I'm stoked about.
We'll be streaming again tomorrow to work on our Twitch bot! 🔥
Another #houdini milestone for me. I built a tool for generating ⚡️electric power lines. Every parameter is changeable. Next step would be making a spline tool from it to be able to draw power lines right in #UnrealEngine or #Unity3d.
Continuing to tweak the alpha, refining how you fork a world and scoping out potential angel investors to reach out to. Explore what we're doing and tell us what we're doing wrong at temin.co.uk/try#temin#buildinpublic#startup#unity3d
TIL #buildinpublic#unity3d#gamedev 1. There are a lot of great assets on Unity Asset Store. They save a lot of time for prototypes and even exploration. You can't to make each asset purchase perfect - that's ok. 1/5