Rather than adhere to the pixel art of the OG Defender, I chose a "super-deformed" or "cute" style for #picofender that required fewer pixels instead of using more detailed sprites that would take up more screen real-estate.
This inanimate and unresponsive mockup of #picofender is just 300 lines of code. All this does is draw the two sprites for the ship and the picoalien, a UI, some random pixels for stars, and a hard-coded sequence of lines for the ground.
First update on #picofender for #pico8 in awhile. This is my first stab at a title screen. Spent quite a bit of time doing the PICOFENDER logo by hand, pixel by pixel in Photoshop. Also testing persistent cart data here. Definitely new stuff for me!