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More early #gamedev on #picofender for #pico8:

Earliest terrain that's in the current version. I set #procgen aside and hard coded a series of vertices with lines. I suppose I could have just used a big sprite, but this seemed more flexible.

#buildinpublic #screenshotsaturday
Early #gamedev for #picofender: earliest attempt at making terrain.

I wanted random, #procgen world. This early version used some simple rules but produced unsatisfactory results.

Since, I learned of Perlin noise. Maybe useful?
#buildinpublic #retrogames #screenshotsaturday