Working on the high score system. Thinking about the best way to pack/unpack six high score initials into pico-8'a very limited persistent data storage.
Check out how this bug completely maxes out #pico8 CPU and memory very quickly. It keeps bleeding the humans forever instead of mercifully killing them at once.
First test with moving sprite and particle effect: notice: (1) no acceleration on the ship, only constant speed; (2) no terrain to move around in; (3) no shooting, no sound, no animation.
More features coming in on #picofender for #pico8 I've added a pretty need lighting-bomb effect you can see here along with a few other subtle improvements since the last gameplay I've shown. Can you tell?