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At what point should I start sharing my new retro game project? #buildinpublic #sidehustle #RETROGAMING
OMG! I just saw that someone added my first game, Picofender, to their list of the best action games on #pico8
mattwidmann.net/notes/pico-8-g…
I wholeheartedly agree!
Check it out at protonperson.itch.io/picofender
#pixelart #indie #arcade #shmups #videogames #buildinpublic #retrogaming #retro
Update on #picofender for #pico8 on #screenshotsaturday.

Working on the high score system. Thinking about the best way to pack/unpack six high score initials into pico-8'a very limited persistent data storage.

#buildinpublic #gamedev #RetroGaming
The sounds of #picofender for #pico8:

This is a live recording of me playing the game with some of the sound effects in place. You can see more of the enemies, progress with the shield.

#screenshotsaturday #indiedev #buildinpublic #arcade #RetroGaming #ArcadeGaming #gamedev
Update on #Picofender #pico8, my demake/remix of Defender adding features of Resogun, Geometry Wars, and Nuclear Throne. You can start see some of the "remix" features: score multiplier, deadline mode, and shield.
#screenshotsaturday #RetroGaming #indiegame #buildinpublic
#picofender bug tracking, extreme gore edition:

Check out how this bug completely maxes out #pico8 CPU and memory very quickly. It keeps bleeding the humans forever instead of mercifully killing them at once.

lmao.

#buildinpublic #gamedev #pixelart #retrogame #RetroGaming
Early #gamedev on #picofender for #pico8:

First test with moving sprite and particle effect: notice: (1) no acceleration on the ship, only constant speed; (2) no terrain to move around in; (3) no shooting, no sound, no animation.

#buildinpublic #screenshotsaturday #RetroGaming
More features coming in on #picofender for #pico8 I've added a pretty need lighting-bomb effect you can see here along with a few other subtle improvements since the last gameplay I've shown. Can you tell?

I can't wait to share this: hopefully soon.

#buildinpublic #RetroGaming