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Lazy Saturday afternoon.
Why not decorating my office with #retrogames props ?
In addition, I made it myself (not the model, but printed it)

#3dprint #buildinpublic #PacMan
#picofender now has two parallax layers of stars that clip against the foreground as well as a functioning radar/scanner system. This is starting to have enough elements that it's fun to play! Looking forward to sharing soon.

#gamedev #retrogames #demake #remix #arcade #solo
Progress on Picofender and all things #gamedev has ground to a halt. I’ve had some loathsome, but lucrative attorney work I must do. It’s gross and I hate it, but it’s subsidizing my studio. 🤷🏻‍♂️

More progress soon!

#buildinpublic #indiegame #indiedev #retrogames #arcade
Early #gamedev for #picofender: earliest attempt at making terrain.

I wanted random, #procgen world. This early version used some simple rules but produced unsatisfactory results.

Since, I learned of Perlin noise. Maybe useful?
#buildinpublic #retrogames #screenshotsaturday
Defender 2000 for Atari Jaguar used more pixels to make a "better" looking ship sprite, but it really changes the gameplay by taking up so much more space onscreen. Compare Defender 2000 vs. OG Arcade Defender vs. my #picofender mockup

#buildinpublic #retrogames #pixelart
Rather than adhere to the pixel art of the OG Defender, I chose a "super-deformed" or "cute" style for #picofender that required fewer pixels instead of using more detailed sprites that would take up more screen real-estate.

#buildinpublic #retrogames #videogames
While #picofender is inspired by Defender, I want to "demake" formula in different ways.

Compare WIlliams' Defender (1981), which has a resolution of 320x256 with the #picofender mockup, which runs on #pico8 at 128x128.

#buildinpublic #retrogames
This mockup of #picofender is almost a year old and took me maybe an hour or two to put together. I actually thought finishing a working Defender-like would only take me a few hours more. Boy did I underestimate the challenge in this (at least for me).
#buildinpublic #retrogames
This inanimate and unresponsive mockup of #picofender is just 300 lines of code. All this does is draw the two sprites for the ship and the picoalien, a UI, some random pixels for stars, and a hard-coded sequence of lines for the ground.

#buildinpublic #retrogames #videogames