Coming to appreciate that refactoring my code in #p5js (via extraction method) makes it more semantic and I can target individual primitives in their respective functions without altering the others #buildinpublic
Worked on circle pack algorithm in #p5js, so far I got the math down packed after watching a few coding train videos, wrote frame rate slower than default, a random() function to pass into fill() to generate random colors #buildinpublic#generativeart
Have an idea for building some weird and abstract #generativeart, so I'm working on building 3d primitives and giving them motion. A glimpse of it so far:
Started going through Make: Getting started with p5.js! Iβm focusing on the p5.js parts, since it also describes what are variables in js #p5js#buildinpublic#learninpublic