Inspired by @AlexFisla Beautiful fluid gallery. I tried to recreate it, the result still nowhere near the original, struggling with drei scrollControls.
Credit to @bruno_simon for giving me step by step approach 😎🙌
I was very pleased to see that 48 people had liked my previous post.. So I wondered what it could look like at human scale 😉 (I'll do another one the day I surpass 100 haha.) 🚀 #threejs#blender#buildinpublic#webgl #Webデザイン
Tips for people who need to watch live var state in #JS. Browser often provide the ability to set up watch expressions. You can specify var or expressions to monitor, and the tools will update their values as your code run. (chrome example) #threejs#webgl#buildinpublic
✅ Added : Lots of thing, 3D opening crawling scene, game logic, death physics, smoother movements, music (though you can't hear here) sound FX, really satisfied with the progression made !
Now your background can be transparent on export and big canvas shape editing is easy because transformer icons stay the same size on screen regardless of zoom level yay 😄
Render quality improved and things in the offscreen renderer are now much higher in quality and have aliasing on! It was bothering me for quite a while ha. Offscreen is the "final" picture you will get in the end
Complex SVGs are supported too and you can have thousands of them in a scene without any noticeable performance issues😱. The possibilities are endless and I like playing with these icons myself lol
Have you ever spent 3 hours fixing something /minor/ and stupid but it's actually pretty damn important? Me yes... rate my video editing skills too plz thx bye