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I've been coding almost the whole day, so I decided to switch focus by tinkering with Figma. I ended up with this animation that shows how I see UX for the tool and what the main user flow would look like.

🚩 I'll use it as a visual goal for v0.0.1. Stay tuned!

#buildinpublic
I've been coding almost the whole day, so I decided to switch focus by tinkering with Figma. I ended up with this animation that shows how I see UX for the tool and what the main user flow would look like.

🚩 I'll use it as a visual goal for v0.0.1. Stay tuned!

#buildinpublic
Happy to be back at coding! ✨

As a holiday side project, I wanted to rethink some tools that we use as artists and see how I can improve them and build something modern and convenient providing the same function.

I want to #buildinpublic, so I'll be sharing my process here
Yet another day #houdini study :)

I updated my previous tool so now power line position is depending on a terrain changes. One step closer to bring it to #UnrealEngine.

#buildinpublic #indiegamedev #gamedev
Another #houdini milestone for me. I built a tool for generating ⚡️electric power lines. Every parameter is changeable.
Next step would be making a spline tool from it to be able to draw power lines right in #UnrealEngine or #Unity3d.

#buildinpublic #indiegamedev #gamedev
Started working on my social media presence as an obvious step for pushing my freelance career further #buildinpublic

First art related Reddit post and first loikes from there 🤩

reddit.com/r/3Dmodeling/c…