I've been coding almost the whole day, so I decided to switch focus by tinkering with Figma. I ended up with this animation that shows how I see UX for the tool and what the main user flow would look like.
🚩 I'll use it as a visual goal for v0.0.1. Stay tuned!
I've been coding almost the whole day, so I decided to switch focus by tinkering with Figma. I ended up with this animation that shows how I see UX for the tool and what the main user flow would look like.
🚩 I'll use it as a visual goal for v0.0.1. Stay tuned!
As a holiday side project, I wanted to rethink some tools that we use as artists and see how I can improve them and build something modern and convenient providing the same function.
I want to #buildinpublic, so I'll be sharing my process here
Another #houdini milestone for me. I built a tool for generating ⚡️electric power lines. Every parameter is changeable. Next step would be making a spline tool from it to be able to draw power lines right in #UnrealEngine or #Unity3d.