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Chris McCormick
@mccrmx
finally finished the infinite undo/redo feature for jsfxr pro. it was a long and complicated week due to illness in the family and a js mutation bug. the only thing left after this is accounts and server side persistence.
Won't Take Long ™️ 😁
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#clojure
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August 27, 2022 11:22am
Chris McCormick
@mccrmx
back in our regular timezone, the jet lag is over and the kids are back at school.
today i managed to put in a full day working on the last feature of jsfxr pro (unlimited history with undo & redo).
after this only signup/sync remains.
#gameaudio
#clojure
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August 22, 2022 8:52am
Chris McCormick
@mccrmx
📦 today i got the zip export feature working for
pro.sfxr.me
\o/
📂 you can add sounds to a sound pack and then download a zip of the whole pack for easy import into unity, godot, gamemaker, unreal etc.
#gameaudio
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#clojure
(script)
June 27, 2022 7:40am
Chris McCormick
@mccrmx
I'm building an upgrade to
sfxr.me
for creating sample packs for games.
Progress so far:
🔉
pro.sfxr.me
landing page.
🔉 Triaged feature reqs.
🔉 UI & features mockup.
🔉 Project planning.
I'll post updates on this thread.
#buildinpublic
#gameaudio
March 16, 2022 1:24pm