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finally finished the infinite undo/redo feature for jsfxr pro. it was a long and complicated week due to illness in the family and a js mutation bug. the only thing left after this is accounts and server side persistence.

Won't Take Long ™️ 😁

#gameaudio #clojure #buildinpublic
back in our regular timezone, the jet lag is over and the kids are back at school.

today i managed to put in a full day working on the last feature of jsfxr pro (unlimited history with undo & redo).

after this only signup/sync remains.

#gameaudio #clojure #buildinpublic
📦 today i got the zip export feature working for pro.sfxr.me \o/

📂 you can add sounds to a sound pack and then download a zip of the whole pack for easy import into unity, godot, gamemaker, unreal etc.

#gameaudio #buildinpublic #clojure(script)
I'm building an upgrade to sfxr.me for creating sample packs for games.

Progress so far:

🔉 pro.sfxr.me landing page.
🔉 Triaged feature reqs.
🔉 UI & features mockup.
🔉 Project planning.

I'll post updates on this thread.

#buildinpublic #gameaudio