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Chris McCormick
@mccrmx
finally finished the infinite undo/redo feature for jsfxr pro. it was a long and complicated week due to illness in the family and a js mutation bug. the only thing left after this is accounts and server side persistence.
Won't Take Long โข๏ธ ๐
#gameaudio
#clojure
#buildinpublic
August 27, 2022 11:22am
Chris McCormick
@mccrmx
back in our regular timezone, the jet lag is over and the kids are back at school.
today i managed to put in a full day working on the last feature of jsfxr pro (unlimited history with undo & redo).
after this only signup/sync remains.
#gameaudio
#clojure
#buildinpublic
August 22, 2022 8:52am
Chris McCormick
@mccrmx
๐ฆ today i got the zip export feature working for
pro.sfxr.me
\o/
๐ you can add sounds to a sound pack and then download a zip of the whole pack for easy import into unity, godot, gamemaker, unreal etc.
#gameaudio
#buildinpublic
#clojure
(script)
June 27, 2022 7:40am
Chris McCormick
@mccrmx
I'm building an upgrade to
sfxr.me
for creating sample packs for games.
Progress so far:
๐
pro.sfxr.me
landing page.
๐ Triaged feature reqs.
๐ UI & features mockup.
๐ Project planning.
I'll post updates on this thread.
#buildinpublic
#gameaudio
March 16, 2022 1:24pm
Chris McCormick
@mccrmx
I wrote some detail about the design of my ball-physics
#roguelike
game on /r/roguelikedev's Saturday Sharing:
reddit.com/r/roguelikedevโฆ
#indiedev
#GlobalGameJam
#buildinpublic
January 22, 2022 2:48am
Chris McCormick
@mccrmx
@punksmakegames
putting together a mood board of curated images for this game
#buildinpublic
#indiedev
#gamejam
January 20, 2022 4:33am
Chris McCormick
@mccrmx
today i started building this web based breakbeat maker
#buildinpublic
#edmmusic
dopeloop.ai
January 15, 2022 2:00pm
Chris McCormick
@mccrmx
tweetfeast.com
micro-SaaS update
Week 26: Fixes
- Fixed 4 bugs.
- Improved admin page analytics.
- Show the user their rate limit.
- Crop exported data rows for non-paying users.
#buildinpublic
#DataScience
#DataAnalytics
January 14, 2022 9:29am
Chris McCormick
@mccrmx
I'm following
@1HaKr
's lead by setting a post-launch goal for TweetFeast.
If this app does not generate $๐ฏ of sales in the first two months after launch, I will shut it down.
Why $100? Because each of my music apps did better than this. That's my benchmark.
#buildinpublic
January 8, 2022 1:09pm
Chris McCormick
@mccrmx
tweetfeast.com
micro-SaaS update
Week 25: Launch prep
๐ Set up prod to email me all tracebacks.
๐จ Design & UI tweaks
#buildinpublic
January 8, 2022 1:09pm
Chris McCormick
@mccrmx
tweetfeast.com
micro-SaaS
#buildinpublic
update
Week 24: Stripe integration
โ I've finally finished the Stripe integration. \o/ It is now possible to pay for TweetFeast. Soon I can launch it properly.
December 17, 2021 12:40pm
Chris McCormick
@mccrmx
tweetfeast.com
micro-SaaS update
Week 22: payments (again)
Continued the Stripe integration. This is taking longer than I expected, despite being my 3rd Stripe integration. ๐ค
#buildinpublic
December 4, 2021 11:39pm
Chris McCormick
@mccrmx
tweetfeast.com
micro-SaaS update
Week 21: payments
Continued the Stripe implementation. Hired a very talented freelancer to write some articles for the site.
#buildinpublic
November 25, 2021 9:11am
Chris McCormick
@mccrmx
tweetfeast.com
micro-SaaS update
Week 19: payments
* Analytics on existing user patterns.
* Updated pricing matrix.
* Started implementing Stripe payments.
#buildinpublic
#indiehackers
November 13, 2021 12:12am
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