Challenge mode needs a few evenings work to wrap up. Probably best to launch with 50 levels and iterate than wait to manually build 200+ levels at this point. Level editor allows user submits too so could get some great community levels. #iosdev#buildinpublic
Linky Blocks downloads starting to flatline. It’s really hard to get traction in iOS games!! Average interaction is 15 minutes though so it isn’t the game. Changes incoming! #iosdev#buildinpublic
Afternoon iOS peeps. So in a bit of a pivot I’ve decided to merge 2 defunct projects into one, to make something a little different and a lot experimental.