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Day 9

Today I've got a sort of a level 1 bot. Totally random, still buggy, gives you points sometimes, and sometimes lets you do the point taking for him. A very lazy and generous bot if you ask me.

He could be Level 0. 😂 From bug to feature.

#100DaysOfCode #buildinpublic
Day 8

Bug fixing day! Had a lot of bugs that took a while to solve. 😄

✅Added more turn indicator with colors
✅Readjusted codes to solve the bugs
✅Mostly algorithm bugs where things not going as expected.

Should I add online multiplayer mode?

#100DaysOfCode
#buildinpublic
Day 7

Still at it.😄

✅Added Player Scoring
✅Added Winner Announcement

#100DaysOfCode
#buildinpublic
Day 7

Said this was for tomorrow, couldn't help it 😅

✅Added turn indicator
✅Added Color Square scoring

This basically completes Solo & Offline 2 Player Modes.

Will add a simple HUD next and Level 1 Ai opponent

#100DaysOfCode
#buildinpublic
Day 7

Reorganized the codes just to accommodate showing the location of the last move.

Next update tomorrow will be to color code the last move color to indicate which player needs to take the move next

#100DaysOfCode #buildinpublic
One last update before I hit the sack.

✅Set up environment for a solo play mode
✅Still have a few more to add before doing level 1 Ai
✅Level 1 is just a random picker bot opponent

Day 6 - My Version of Squares Game
#100DaysOfCode #buildinpublic
Day 6 :

✅Finally working 😄
✅Some unexpected bugs.😝
✅Inner layout buttons not yet working

Don't know how to fully use flex yet 😂Will explore it more with this app

Check it out here.
100daysofsvelte-zeta.vercel.app

#100DaysOfCode #buildinpublic #100daysofcodechallenge
Day 5:

Small progress. Been busy today launching a website for a client.

✅Solved issue how to process more css props dynamically
✅Added fields for basic css flex props. goal is to make them work first
✅Figured out why i'm building this😅

#100DaysOfCode #buildinpublic
Day 4:

Nothing done much today.

✅Tweaked colors, started arranging properties on inspector
✅Researched about Swift. lol Wanted to enable touch input on my magic mouse like better touch tool.

🎯Next steps:
Margin, Padding and Flexbox controls

#100DaysOfCode #buildinpublic
Day 3: Part 2

Think i'm done adding the basic functions I need to be able to expand this quickly.

Will finally be fixing the UI 😄 Been postponing it long enough. CSS Flexbox Playground UI will look something like this

#100DaysOfCode
#buildinpublic
Day 3:

✅Had to learn about object constructors to fix a bug
✅Learned you can't simply replicate js objects uniquely without using object constructors 😄
✅Bug fixed. Subnode adding added.🎉

100daysofsvelte-zeta.vercel.app

#100DaysfCode
#buildinpublic CSS Flex Playground
Day 3:

✅Had to learn about object constructors to fix a bug
✅Learned you can't simply replicate js objects uniquely without using object constructors 😄
✅Bug fixed. Subnode adding added.🎉

100daysofsvelte-zeta.vercel.app

#100DaysfCode
#buildinpublic CSS Flex Playground
Day 2: #100DaysfCode

✅optimized codes, some functions no longer relevant
✅added a node layer tree, for easy manipulation
✅added adding of new nodes to the tree

Will add subnode adding & deleting next

100daysofsvelte-zeta.vercel.app

#buildinpublic CSS Flex Playground w/ Svelte
Day 1: #100DaysOfCode

✅Fixed my virtual DOM tree to accommodate deeper nesting
✅Added recursive functions to fetch and edit deep in nested object array
✅Fixed clicking objects from within nested container

100daysofsvelte-zeta.vercel.app

#buildinpublic A CSS flex playground :)
After 4 days of studying Svelte, Finally off build my prototype projects!
❤️ So quick to start.

I'm making a builder type flexbox playground, just got the basic functions up.

Load properties on click, edit properties, and my own virtual DOM via array of objects #buildinpublic
Have completed my Svelte tutorial.
Removing my training wheels...

Time to build some prototypes!

#buildinpublic
Building a prototype community driven text-based game that runs like a solo DND on Angular. It has a basic text clean-up and info collection to feed to a machine learning with ml5.js. Looking to port it to React and MongoDB. But still learning how. #buildinpublic