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learning to optimize webgpu app workflow (for machine learning) was quite fun

since I had to play with shaders anyway, decided to ship one straight into img-cut ui 🧙
#buildinpublic #webgpu #threejs
WebGPU instancing is pretty simple and elegant once you figure out the pipeline layout.

One render pass to draw 4 instances of quad.

#buildinpublic #webapp #webgpu
Going from WebGL to WebGPU is easier than people make it sound.

I was able to draw my first quad in a few minutes using wgpu-rs tutorial by translating rust code to typescript.

Can't wait for WebGPU to be launched this year!

#buildinpublic #webapp #webgpu