Day 89/360: Today, I tried to resume my torch model from where I left off, but I didn’t like what I had. I decided to start over. I noticed a problem that I had previously ignored. #Blender#3DModeling#buildinpublic
Day 88/360: Today, I studied Frank Polygon’s Sketchbook. I learned that most corners are either boxed or mitered. I tried to understand each example he used by modeling them myself and carefully reading the concepts. Thanks for reading. #Blender#3DModeling#Buildinpublic
In Blender, you should pay attention to how making insets affects your mesh. Sometimes, you might have to disable the OFFSET EVEN option and use the EDGE RAIL option instead. #Blender#3DModeling#Buildinpublic#b3d
Day 87/360: Today, I searched for 3D learning opportunities. I also studied Frank Polygon’s Sketchbook and practiced a lot. I experimented with using a low and high geometry and observed the difference. #Blender#3DModeling#Buildinpublic
SnSmNtNs created a video for me that explained his approach and I learned a lot from it. I now have a clearer idea of how to tackle something like this in the future. #Blender#3DModeling#Buildinpublic#Day87
Frank mentioned that edge tension is not always negative and that increasing the smoothing stress can sometimes reduce smoothing artifacts. Is this one of those cases? 🤔 #3DModeling#buildinpublic#Blender
Day 86/360: Today, I did some research to find 3D learning opportunities. I also browsed Frank Polygon’s Sketchbook and practiced as much as I could. I’ll definitely continue tomorrow and try out more interesting ideas. Thank you for your time. #Blender#3DModeling#Buildinpublic
Day 84/360: I studied and practiced some approaches to modeling, using Frank Polygon’s Sketchbook as a guide. I also made progress on my Torch Light Model. I am gradually learning to accept Ngons. #Buildinpublic#3DModeling#Blender
Day 83/360: Today, I started watching a tutorial on how to model a gun, just to learn different techniques. I chose one of the tutorials from this helpful site that has a collection of tutorials. #buildinpublic#3DModeling stylizedstation.com/article/blende…
Day 80/360: I learned about quadrilaterals and worked on my Torch Model today. Despite some challenges, I made progress. What do you think? #Blender#Buildinpublic#3DModeling