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Problem making it an idle game is most socket.io tuts assume a real time approach. Now Im going to need a database to store the rooms so users can rejoin a session after disconnecting. Plus push notifications. Anyone got any pointers? #IndieGameDev #buildinpublic
The main tutorial which helped me implement multi-player with socket.io was by Traversy Media and builds a Multiplayer Snake. It is an hour 15 min and had pretty much everything I needed. A great tutorial! youtu.be/ppcBIHv_ZPs #IndieGameDev #buildinpublic
I decided to use socket.io to implement multi-player for my game. Even though its more popularly used for chat rooms there are quite a few tutorials out there that walk you through the process. #IndieGameDev #buildinpublic