Tweet
So exciting to see #Apple finally treating #Unity as a first class citizen in their ecosystem of dev tools. Good for them! Cross-platform development FTW!

#visionOS #AppleVisionPro #AR #buildinpublic #builtwithunity
Post vacation, amped to toss on my Meta Quest Pro headset, and climb back in my #VR work zone with a whiskey. Relaxing Saturday, working on a #RealityKit/#SwiftUI app, and watching the movie BLOODSPORT, two things that seem related.

#swift #iOSDev #AppleVisionPro #buildinpublic
Relaxing in #VR with the @MetaQuestVR Pro, working on my first app for Apple’s headset being announced tomorrow at #WWDC23, and getting nothing done while catching up on the ending of SUCCESSION. The writing on this show is so good, it’s unfair.

#buildinpublic #unity3d
Hope everyone had a great Memorial Day weekend!

Part 2 of my @SwiftRealityXR Basic Physics in #RealityKit video series just dropped. Feel free to give it a whirl, enjoy!
#swift #iosdev #buildinpublic #wwdc23 #XR

twitter.com/SwiftRealityXR…
New video drop!

In part 2 of our Basic Physics in #RealityKit series, we build our on-screen controls using #SwiftUI, and hook it up to our custom #AR view. Enjoy!

#swift #iosdev #buildinpublic #wwdc23 #xr

youtu.be/-dN8_zWdOVM
Relaxing Friday evening, building Apple #RealityKit apps in #VR with the #Playoffs on, in the @MetaQuestVR Pro headset.

Working on my next @SwiftRealityXR video. Getting up early to hit the bike trails.

Happy Memorial Day weekend!

#Swift #iOSDev #XR #WWDC23 #buildinpublic
Relaxing Friday evening, building Apple #RealityKit apps in #VR with the #Playoffs on, in the @MetaQuestVR Pro headset. Getting up early to hit the bike trails. Happy Memorial Day weekend!

#Swift #iOSDev #XR #WWDC23 #buildinpublic
New video drop!

I'm starting a new 4-part tutorial series on how to implement basic physics in #RealityKit and Reality Composer. This is part 1. Part 2 is coming soon. Enjoy!

#iOSDev #Swift #AR #VR #XR #MR #buildinpublic

youtube.com/watch?v=rIKRun…
New video series!

We're gonna build the classic Roll-A-Ball game in augmented reality to demonstrate basic physics in #RealityKit and Reality Composer. We’ll also be using #SwiftUI to build our screen controls, and ECS to implement the game logic.

youtube.com/watch?v=rIKRun…
So fun to see my @SwiftRealityXR YouTube channel organically growing so quickly with the little content I’ve added so far, and almost no marketing at all. Love to see devs enjoying it. More to come!

My favorite comment I’ve received so far 😂

#Swift #AR #VR #XR #buildinpublic
I haven't had much time to dedicate to my new @SwiftRealityXR YouTube channel, but it's been very encouraging to see the feedback it's receiving. I'm hoping to dedicate more time to native #XR development after #WWDC2023! Thanks🍻

#Swift #buildinpublic

youtube.com/channel/UC6V4W…
Having spent 6 months heads down on #AR with #RealityKit, I'm dusting off #Unity and #XR Interaction Toolkit to whip up a prototype of a #VR idea I just thought of for Apple's headset. Every time I launch Unity, I'm reminded it's the most fun dev tool in existence. #buildinpublic
When working with RealityKit's 3D coordinate system, you might be surprised to find it's "SIMD3" 3D vector type is lacking some common helper functions you'll want to use, so I'm adding them here. #swift #iOSDev #XR #AR #VR #MR #RealityKit #buildinpublic

github.com/joecrotchett/R…
You can only use ONE on your next big #iOS project. Which one?

#swift #iOSdev #buildinpublic
Having developed #XR apps since 2016, it can be frustrating to build something for a company that you can't share publicly, only to see someone else #buildinpublic the same concept years later, and everyone thinks it's a first. Can't imagine how XR engineers from the 90's feel.
If you do what you love for a living, you will work EVERY DAY of your life!

#iOSDev #XR #buildinpublic
Are there any node-based #Metal shader tools Im not aware of? If not, Im tempted to build one myself, but I'd hate to be sherlocked by Apple this year if they finally build a shader tool for #Xcode. Its brutal to have to build shaders with code these days.

#buildinpublic #iOSDev
#Unity XR development on one screen, #Apple XR development on the others, and Raiders of the Lost Ark on the big screen. Working on the next @SwiftRealityXR vid, coming soon. Damn I love this stuff.

#buildinpublic #iOSDev #Swift #XR #VR #AR #FridayVibes twitter.com/i/web/status/1…
#Unity XR development on one screen, #Apple XR development on the others, and Raiders of the Lost Ark on the big screen. Working on the next @SwiftRealityXR vid, coming soon. Damn I love the stuff.

#buildinpublic #iOSDev #Swift #XR #VR #AR #FridayVibes
Some pics of my workspace for #Apple #iOS #macOS #XR development, and producing @SwiftRealityXR content.

- M2 MacBook Pro
- Meta Quest Pro Headset
- Wacom Intuos Pro Tablet
- Lots of art and creative decor for inspiration

#Swift #iOSDev #buildinpublic
When creating #Apple #XR apps, you'll be working a lot with USDZ model files, which are expensive to create. Learn how to easily create 3D models of real-world objects from pictures taken with your phone, using my Simple Photogrammetry app

#Swift #iOSDev

youtu.be/0JUg6IJUCfQ