Relaxing in #VR with the @MetaQuestVR Pro, working on my first app for Apple’s headset being announced tomorrow at #WWDC23, and getting nothing done while catching up on the ending of SUCCESSION. The writing on this show is so good, it’s unfair.
Relaxing Friday evening, building Apple #RealityKit apps in #VR with the #Playoffs on, in the @MetaQuestVR Pro headset. Getting up early to hit the bike trails. Happy Memorial Day weekend!
I'm starting a new 4-part tutorial series on how to implement basic physics in #RealityKit and Reality Composer. This is part 1. Part 2 is coming soon. Enjoy!
We're gonna build the classic Roll-A-Ball game in augmented reality to demonstrate basic physics in #RealityKit and Reality Composer. We’ll also be using #SwiftUI to build our screen controls, and ECS to implement the game logic.
So fun to see my @SwiftRealityXR YouTube channel organically growing so quickly with the little content I’ve added so far, and almost no marketing at all. Love to see devs enjoying it. More to come!
I haven't had much time to dedicate to my new @SwiftRealityXR YouTube channel, but it's been very encouraging to see the feedback it's receiving. I'm hoping to dedicate more time to native #XR development after #WWDC2023! Thanks🍻
Having spent 6 months heads down on #AR with #RealityKit, I'm dusting off #Unity and #XR Interaction Toolkit to whip up a prototype of a #VR idea I just thought of for Apple's headset. Every time I launch Unity, I'm reminded it's the most fun dev tool in existence. #buildinpublic
When working with RealityKit's 3D coordinate system, you might be surprised to find it's "SIMD3" 3D vector type is lacking some common helper functions you'll want to use, so I'm adding them here. #swift#iOSDev#XR#AR#VR#MR#RealityKit#buildinpublic
Having developed #XR apps since 2016, it can be frustrating to build something for a company that you can't share publicly, only to see someone else #buildinpublic the same concept years later, and everyone thinks it's a first. Can't imagine how XR engineers from the 90's feel.
Are there any node-based #Metal shader tools Im not aware of? If not, Im tempted to build one myself, but I'd hate to be sherlocked by Apple this year if they finally build a shader tool for #Xcode. Its brutal to have to build shaders with code these days.
#Unity XR development on one screen, #Apple XR development on the others, and Raiders of the Lost Ark on the big screen. Working on the next @SwiftRealityXR vid, coming soon. Damn I love this stuff.
#Unity XR development on one screen, #Apple XR development on the others, and Raiders of the Lost Ark on the big screen. Working on the next @SwiftRealityXR vid, coming soon. Damn I love the stuff.
When creating #Apple#XR apps, you'll be working a lot with USDZ model files, which are expensive to create. Learn how to easily create 3D models of real-world objects from pictures taken with your phone, using my Simple Photogrammetry app