Relaxing in #VR with the @MetaQuestVR Pro, working on my first app for Apple’s headset being announced tomorrow at #WWDC23, and getting nothing done while catching up on the ending of SUCCESSION. The writing on this show is so good, it’s unfair.
We're gonna build the classic Roll-A-Ball game in augmented reality to demonstrate basic physics in #RealityKit and Reality Composer. We’ll also be using #SwiftUI to build our screen controls, and ECS to implement the game logic.
I haven't had much time to dedicate to my new @SwiftRealityXR YouTube channel, but it's been very encouraging to see the feedback it's receiving. I'm hoping to dedicate more time to native #XR development after #WWDC2023! Thanks🍻
Having spent 6 months heads down on #AR with #RealityKit, I'm dusting off #Unity and #XR Interaction Toolkit to whip up a prototype of a #VR idea I just thought of for Apple's headset. Every time I launch Unity, I'm reminded it's the most fun dev tool in existence. #buildinpublic
Having developed #XR apps since 2016, it can be frustrating to build something for a company that you can't share publicly, only to see someone else #buildinpublic the same concept years later, and everyone thinks it's a first. Can't imagine how XR engineers from the 90's feel.
Are there any node-based #Metal shader tools Im not aware of? If not, Im tempted to build one myself, but I'd hate to be sherlocked by Apple this year if they finally build a shader tool for #Xcode. Its brutal to have to build shaders with code these days.
When creating #Apple#XR apps, you'll be working a lot with USDZ model files, which are expensive to create. Learn how to easily create 3D models of real-world objects from pictures taken with your phone, using my Simple Photogrammetry app