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Android and iOS build is ready 🏁
Waiting for Google and Apple approval πŸ™

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Today I need to create a Google developer account and prepare the release to Google Play πŸ‘€

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I decided to prepare a build for Android as well πŸ€–βœ¨

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I need to prepare a video and pictures of the game and create a nice page in the App store πŸ‘€
Wish me luck πŸ™

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I learned how to implement Unity Ads πŸ€–
Ads will show up if you want to get extra time βŒ›οΈ

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So the GameOver page is redesigned and I think it looks amazing ⭐️
What do you think? 🀩

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Now I have to redesign the GameOver page πŸ’ͺ
Then I'll show you the result πŸ˜‰

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I completely redesigned the welcome screen because the first version was terrible ✨
How do you like the new version?πŸ™

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Comparison of how the game looked without lights and with 2D lights ⚑️
How do you like it? 🀩

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I uploaded a build of the game to the Apple App Store for the first time today πŸš€πŸš€

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Today I created an account in the Apple developer program to upload the game to the App store πŸš€

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I've added more balls to the map that you have to use to get further πŸͺ©πŸš€

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A great thing happened today ✨
My girlfriend played my game and didn't quit until she got to the end of the map 🏁

That's a good sign 🎯

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I'm struggling with the lighting on the texts 🀯
If anyone knows what it is, I'd appreciate it πŸ™

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Today I successfully implemented the highest score πŸŽ‰πŸŽ‰

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I added some infographics to the first part of the map πŸ›Ÿ

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I'm learning how to work with lights in a 2D game πŸ”¦
I think it's going to look awesome πŸš€

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It proved tricky to work out how many and where to place the time points so that the game wasn't absurdly hard or easy 🀯

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