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Built a usable level designer for my game - Class Dismissed. Hopefully I'll be able to now make a nicer looking level to demo soon! #buildinpublic #IndieGameDev #DEVCommunity dev.to/drunnells/unse…
Cannons and Jumpers in my Class Dismissed game. I should start working on some improved visuals soon. #buildinpublic #IndieGameDev #DEVCommunity dev.to/drunnells/cann…
Doors & simple HUD for the game. I feel like this is nice progress so far for 17 days of learning Godot! #buildinpublic #IndieGameDev #DEVCommunity dev.to/drunnells/door…
Figured out a way to make holes in the walls for my Lemmings type game. #buildinpublic #IndieGameDev dev.to/drunnells/hole…
Found some more time to learn some more #godot and work on my Fallout Shelter style Lemmings type game! #buildinpublic dev.to/drunnells/reth…
I think that I'm going to try and make a game in #godot to help me learn. Something like Lemmings, but with the 2.5D graphics style that Fallout Shelter has. #buildinpublic dev.to/drunnells/star…
The collective.network #alexaskill is finally ready for people to ask some awesome questions! Initial idea for the project voice interaction, everything else needed to come first, though. The notifications is my favorite feature! #buildinpublic amazon.com/dp/B09QXJ6ZQG
Earlier in 2021 I started using github for collective.network . I'm an svn user, but the services github offers are pretty awesome.. and it is nice that I can stick with svn. #buildinpublic
After months of working on collective.network in a vacuum, I've decided to give #buildinpublic a try. Today I added an option to follow questions on the web and mobile apps, tried new color scheme and worked on the Alexa skill some. Can't wait to get more from the community!