I have spent the afternoon refactoring my map generation and it now produces Stars in the correct weighting and with all attributes calculated correctly.
White Dwarf stars are still problems but I have a less accurate model for their attributes.
Not sure if I am going about this the right way, but in order to build my gateway map I fist pick a random star system and check for neighbouring systems within an increasing radius until something is found or max radius reached.
I'm simulating star radius as well as colour temperature so I had might as well show that right?
Only problem is that my generator has a disconnect between star temperature and radius, the larger stars should be somewhat cooler (with some exceptions.)
I learned something new with Vue.js. If you have a link inside a element with a click hander, you can stop the click event propagating with the click.stop event modifier.
Day 5/100: I haven't done a lot on my Blog today, and will be spending this afternoon working on my garden office to prepare the walls ahead of plastering them in the next few weeks.
Day 2/100: For my 100 days of #BuildInPublic I have created a publicly visible project on my blogs repository. I will be using this to manage the next 14 weeks of tinkering.
Seems #BuildInPublic is the hashtag I need for November, during the pre-christmas month I will be working on my blog and aim to post once a day on the progress I have made, following on from my first #100DaysOfCode 1/100 tweet earlier.