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Saturday, June 17th, 2023
1. Figure out what tf to do

#buildinpublic
Friday, June 16th, 2023
1. Focus on users' vents, problems, wishes
2. Experiment with goal setting feature
3. Experiment with accountability feature
4. Think about landing page

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Wednesday, June 14th, 2023
1. Try Unity to understand dev time estimations
2. Learn about login, saving data, and privacy
3. Define vibe, story, character, replayability
4. Wireframe ideas to iterate faster
5. Talk to users

#buildinpublic
Tuesday, June 13th, 2023
KPI: dev progress
1. Brainstorm all possible types of game this can be
2. Pick a type that's best to test top hypotheses
3. Define core element of game; goal, challenge, rules, replayability, etc.
4. Decide tech stack/platform
5. Build

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Sunday, June 11th, 2023
1. Brainstorm more ideas
2. Brute force weakness of game/story idea
3. Research gaming and storybooks industry
4. Get paying customers

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Saturday, June 10th, 2023
1. Plan MVP 2.0, focus on unit economics
2. Get paying customers for 1.0

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